![]() Note that you cannot make the GameObject stop rotating just by setting its Angular Drag to infinity. High values produce a faster decay rate, so that the GameObject slows down over a short amount of time (this is useful for simulating lightweight real-world objects). Low values produce a slower decay rate, so that the GameObject moves faster for longer (this is useful for simulating heavy real-world objects). High values produce a faster decay rate, so that the GameObject slows down over a short amount of time (this is useful for simulating lightweight real-world objects).ĭefine the decay rate of a Rigidbody’s rotational velocity, to simulate drag, air resistance, or friction. To simulate resistance forces that slow down movement, use Drag.ĭefine the decay rate of a Rigidbody’s linear velocity, to simulate drag, air resistance, or friction. As in real life, mass does not affect how quickly an item falls under gravity. Properties Propertyĭefine the mass of the GameObject (in kilograms). To monitor the performance of a Rigidbody, use the Physics Debug Visualization tool. For more information, see Introduction to Rigidbody Physics. More info See in Glossary calculate the results. Instead of the Transform properties, you can use simulated physics forces and torque to move the GameObject, and let the physics engine A system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. A Rigidbody provides a physics-based way to control the movement and position of a GameObject. A GameObject’s functionality is defined by the Components attached to it. Use the Rigidbody component to apply a Rigidbody to your GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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